The roach destroyers spread hits around and serve as tanks in that sense. The torpedo destroyers kill the enemy caps. The light cruiser guns shred enemy screens, rendering enemy capital ships vulnerable. The premise here is that the heavy cruiser gun puts it in the second line, immune to enemy screens while screened itself. As a naval major, I might build 15-20, but that’s overkill.) Once the enemy screens are dead, the battle is effectively over as the torps will kill enemy caps long before they kill your screens. (Since the question came up last time: you don’t need a lot of torpedo destroyers. Set to always engage, never repair (so that always leaps after enemies, and you can control when they go repair). Always at least 4-5 destroyers per capital ship. Your strike fleet should be comprised of light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor), roach destroyers (maximum cheapness, one gun1, max engine), and a smaller number of fleet destroyers with torpedoes, maybe a depth charge, radar/sonar/max engine. It favors larger nations, but one need not be a major to see some success. The primary meta right now is a surface one. It’s not that other strats can’t work, they just aren’t as efficient. So these help manage cost, and are thus extremely efficient. Overspending on a navy can hurt you overall. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. Both metas benefit from admirals with visibility reduction. The former because more ships, the latter because the best aspects (enemy hit chance reductions) are very early, so you don’t need to spend much research to gain most of the effects, and it strongly supports either meta elsewhere in the tree. In both metas, you generally favor the cost reduction advisor and Trade Interdiction doctrine. That means that having lots of cheap ships spreads damage around pretty well, and if you take losses, replacement is easy. Both hinge upon basic principles of having lots of inexpensive ships, which is currently favored by game mechanics: namely that it’s much cheaper to repair than rebuild, and that enemy attacks scatter randomly across available targets. There are, broadly, two current fleet metas. Naval composition questions are common, so here’s a basic overview. This is my navy cut/paste, sometimes with minor edits. Over 400 tips for new and older players.How to shoot time-lapse videos in Paradox Games.A full list of guides can be found here.Result: Paradox is Swedish" Websites and Wikis Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads: >!Paradox is Swedish!< Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments To avoid spoiling narrative surprises for others, please adhere to the following guidelines: If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Hover your mouse over any of the boxes below to view relevant information.It is a general subreddit for the Grand Strategy Game from Paradox Interactive. This is a sub-reddit for Hearts of Iron 4. HoI4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Teamspeak Discord Welcome to /r/HoI4
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