A little chicken legs here, a bit of Kleer wings there, and a new product was born: the Harpy. As well as this, he had a bunch of the Levitating entities without the pods, so the natural thing to do was to combine these things. Once the owners had jumped ship, Mental was left with tons of chicken legs that he had no use for. HARPY As well as pizza bars going bankrupt on Sirius, the same thing happened to SFC (Sirian Fried Chicken). The good thing is that you can shoot them from long range, and they will explode, killing everything around. Stuffed inside the cake's strawberry filling are little packets of plastic explosives that detonate on contact. They were going to clone him and make a whole army of cake-exploding horror clowns. No money for cake, unicycle repairs, and regular fat reduction treatments left him no choice but to give in to Mental's proposals. MARCEL THE CLOWN After the infamous end of "The Wazaro Freak Show," Marcel the Clown found himself in a rather tricky situation. Until then, though, we have only these images and text discovered in the wake of a bizarre time travel mishap. Soon enough, we'll finally get our grubby little hands on the next Serious Sam game - the true sequel that was but a sparkle in our eyes for so long. So that's the scoop, ladies and gentlemen. Who knows? It's this kind of joyful, almost manic unpredictability that charmed us the first time around. Sometimes they'll run on the ground, while other times they'll be death from above. Other times it will be a handful of towering cyberfleshy dudes. Sometimes it will be waves of explosive kamikazes. Serious Sam II, like the last installment, will throw everything and the kitchen sink at you. It's not enough to just make Goon B larger than Goon A and give him a different skin color (oh, I could name names). But the key here is variety, and not just the cosmetic kind. If that's not enough, we also have some tactical considerations to keep an eye out for, like who has long-range attacks, who you can't outrun, and who has the most outlandish hairdo. And not only do you get a handy backstory about the creative exploits of Mental, Sam Stone's arch-nemesis, but the following guide comes with some handy tips for sending these bad boys to Deadville, Population: You. It's also rather amusing and bent, and there's pretty pictures, so don't stop here. But the previous game had lengthy in-game descriptions of each freakish beast. Does knowing any of the following have much effect on gameplay? Probably not. What's more is that, at least in the case of the sequel, the monsters of mayhem have their own background stories. They also have to look outrageous, frightening, or goofy. It's not enough for them to simply come in ridiculous droves. One of Serious Sam's defining characteristics is its over-the-top, larger-than-life adversaries.
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